Well, a goal of mine for the last 3 years is finally met. Hail Of Fire is now available on WargameVault.com. I've had previous versions available here for people to try and discuss, but wanted to wait to publish it elsewhere until I felt more excited about the state of the ideas and the presentation. It's "Pay What You Want", so everyone may still download it for free, and I have it currently tagged as Beta while I solicit feedback from the larger audience. Hopefully I'll get enough good feedback to polish what's currently there and shed the tag before the end of summer.
You can download them here:
You can download them here:
For any of you who've had a chance to play HoF before, this is quite a bit different, and so far has been much more fun and interesting to play for me (Previous versions will always be available on my website).
It's still only a few pages long, though much more readable. It uses a delayed combat results system, where neither side knows the result of fire until the target tries to act, and it has a very simple and fast interactive turn sequence. It can be played with traditional "blinds" but features a quick and easy hidden deployment system that doesn't require tokens or book keeping and keeps things exciting (it's a game, not a simulator), and a "Battlegroup" style chit system for force moral (I have a free digital chit bag for anyone to use on my website).
Anyway, I'm very interested in feedback now that I have something I'm excited to share. Check it out and tell me what you think! :D
Also noteworthy, I got to debut the rules at my very first Historicon! We had 2 games going with total 7 players, and everyone seemed to have a good time and grasped the untraditional aspects of the new rules pretty quickly. I was unfortunately too busy jumping back and forth between the two games coaching players to recall the specifics, but was lucky enough to have my lovely girlfriend present to snap some pics and prove that it really happened. ;)